INFO on 2 disc (Source IGN Board)
Fallout 3 Game of the Year Edition/DLC Explanation
One of the most frequent questions that we get asked here on he Fallout board is "How does the Game of the Year (GotY) edition work?". That's what we'll be discussing in this section of our FAQ. Also, we'll be covering the official expansion packs (often called DLC, add-ons, or plug-ins). But that's not 'til later.
--Concerning the Game of the Year Edition (GotY)
The GotY is quite simple, really. When you buy it, it contains one disc that has Fallout 3 itself on it (disc 1), and another that contains every expansion pack that you then download onto your hard drive (disc 2, although often called download/DL disc).
--Will my old saves work if I buy the GotY?
Yes. There are specific glitches that prevent your old saves from working. These glitches generally occur on the Playstation 3 version of the GotY, but nine times out of ten, your old saves will work fine.
--Do I need a hard drive to save the DLC onto if I buy the GotY??
Yes. No question about it, you will need a hard drive. Sorry, but that's the way it works.
--Will my old disc work once I've loaded disc 2 of the DLC?
Most of the time, but it seemingly increases the chance for glitches. That's an unconfirmed rumor, but it's worth noting.
--Do I need both discs once I use disc 2?
Chances are, no. But, if you ever have to delete the expansion packs, you're going to be sorry if you've gotten rid of disc 2.
--oes the GotY have all of the content (DLC and all) crammed onto one disc?
NO! It has two discs, one containing the game itself and one with the DLC on it.
Concerning the Expansion Packs
Fallout 3 has five expansion packs. We'll discuss those further here. I'll do it in chronological order.
Operation: Anchorage
In this add-on, you'll be helping the Brotherhood of Steel Outcasts. You'll recieve a note that tells you that you've picked up a radio transmission. Once you follow up on that you will enter a simulation to free Anchorage, Alaska from it's Chinese invaders. The unique thing about this pack is the fact that anything you do in the simulation doesn't happen in the real world. So any weapons/armor/other items you pick up during the simulation won't be in your inventory once you leave it. You're asking "What's the point, then?". After you finish the simulation you are given access to a vault that contains some great items! Many of which are from the simulation.
The Pitt
In this one, you travel to the remains of Pittsburg, Pennsylvania to find the cure to a disease that's plaguing the locale. You enter under the guise of a slave, and from there you fight your way through new enemies with new weapons. Not much else to say here, but one thing I have to mention is the fact that the new weapons are just plain awesome. The Auto Axe is like a giant buzz saw that you swing at people. What could be more fun? I won't spoil anything else here, but I'm sure you'll have fun with it. It's an underrated expansion pack, IMO.
Broken Steel
If you've played the game to the end of the main quest, you'll know that the game ends and you'll have to reload a previous save to continue playing. Well Bethesda fixed that little error. Because after Broken Steel is installed, the game won't end after the end of the main quest. Instead, it adds several new quests in place of it, and after those, the game still doesn't end. But arguably the best part of the expansion, is the fact that it extends the level cap from 20 to 30. Complete with new perks. If you can only afford one DLC pack, this is the one that you want. That way, if you ever do get the other ones, you'll be able to gain precious experience. It is highly reccomended that you buy this one first.
Point Lookout
In this DLC, you'll be taken by boat to Point Lookout, Maryland, which is now a marshy swampland. You'll quickly learn that it's a creepy place, almost always twilight, filled with mutant hillbillies (swamp people). There are ghouls and mirelurks here, as well as a few other enemies. Now Point Lookout doesn't add much in the way of weapons/armor, save a few noteable objects. But what it does add, is something that none of the other packs do: A totally open place to explore, complete with NPCs, side quests and of course, the main quest of the add-on. This one is a great addition to Fallout 3, because you seemingly have a need to explore while you're there. It's really great.
Mothership Zeta
The final Fallout 3 add-on. As the name suggests, you'll be taken (or rather, abducted) to a mothership. By aliens. That's right, aliens. This DLC is very combat-based, and has a very vague story, with very bland NPCs (although, there is a Samurai, complete with a set of Samurai Armor, and even a cowboy). That being said, if you're the type of player that like run 'n' gun, then this is definatley the expansion for you. It's reccomended that you have even a mediocre skill in Energy Weapons before trying this, though. Because you'll soon realize that aliens die quickest from alien weapons, which are all energy weapons. The biggest grope I have with this one is the fact that after the DLC ends, much of the ship is closed off so you can't explore it. And, there's no renewable source of ammo. Since all of the alien weapons rely on a unique ammo type, it's a problem. Once a week, you can ask one of the NPCs for some alien weapons, and he'll give a few with a few shots of ammo, but it's not enough to rely on.